Resumo
No aprendizado do século XXI, as habilidades de pensamento de ordem superior (HOTS) são essenciais para os alunos matriculados. No entanto, a falta de materiais de HOTS dá aos alunos menos oportunidades de praticar HOTS em química. Este trabalho de pesquisa desenvolveu um módulo de aprendizagem baseado em jogos com base na taxonomia revisada de Bloom e em um modelo de aprendizagem baseado em jogos. O projeto pré-experimental com pré-teste e pós-teste de um grupo foi empregado para medir os efeitos do módulo sobre as habilidades de pensamento de análise, avaliação e criação de HOTS dos alunos, envolvendo 30 alunos da faculdade de matrículas. O resultado mostra um aumento nas pontuações médias no pós-teste em comparação com as pontuações do pré-teste e o teste T de amostra pareada mostra uma diferença significativa entre as pontuações do pré-teste e do pós-teste com p<0,05. As descobertas contribuíram para o potencial da aprendizagem baseada em jogos para promover o HOTS no nível de matrículas e fornecer aos alunos uma aprendizagem de qualidade.
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